Changes done to Normal Vegeta + Majin Vegeta from Majin Build to recent:


=[HDBZ] Updated AI to 1.0 standard.
=[HDBZ] Applied Vans/JNP Gravity fix.
=[HDBZ] Added new damage dampener.
=[HDBZ] Fixed formula in new damage dampener.
=[HDBZ] Adjusted QCB,F commands' time to 15 ticks.
=[HDBZ] Added Reverse Commands' fix.
=[HDBZ] Updated HDBZ portraits.
=[HDBZ] Updated battle messages.
=[HDBZ] Fixed Dash Collision bug locking P1 in state 0.
=[HDBZ] Updated sound file.
=[HDBZ] Updated HDBZ new portrait
=[HDBZ] Updated Hyper KO Finish BG.
=[HDBZ] Updated author's name to HDBZ standard.
=[HDBZ] Removed Blue explosion and text notification sprites in Dash Collision.
=[HDBZ] Added Piccolo's Compatibility against clones.


=General fixes and tweaks.
=Fixed miscellaneous bugs.
=Fixed Basics limiter helper.
=Fixed bug in Majin Bakuhatsuha when pressing multiple keys.
=Fixed issue with commands being reversed under certain conditions.
=Fixed 'resurrection' bug that happened in Co-Op Mode.


=Fixed timing in s.MP.
=Added Dash kick > s.SK.
=(Majin Vegeta) Tweaked Elbow Thrust (forward throw) impact area.
=Enemies can no longer recover from Elbow Thrust.
=(Base Vegeta) Disabled cancelling Sliding Kick into Wolverine kick to prevent infinite blockstring.
=(Majin Vegeta) Stomp Kick will drop faster now to surprise enemies.
=(Majin Vegeta) Stomp Kick is now an overhead attack.

=(Base Vegeta) Adjusted damage scaling on Ki Blasts.

=(Majin Vegeta) Increased damage in Bakuhatsuha and EX Bakuhatsuha.
=(Majin Vegeta) Bakuhatsuha needs to be blocked low now.
=(Majin Vegeta) Bakuhatsuha explosion is spread further apart now (increased range to MP and even more to SP versions).

=(Majin Vegeta) Tweaked Royal Edict back breaking animation.
=(Majin Vegeta) Added sound and palFX to EX Double Slash Kick.

=(Majin Vegeta) Removed subsequent EX FX to EX Double Slash Kick.
=(Majin Vegeta) Tweaked guard times in Royal Fist.

=(Majin Vegeta) Fixed mouth explod in Atomic Blast.
=(Base Vegeta) Updated sprites for Galick Ho and Chou Galick Ho.
=(Base Vegeta) Bakuhatsuha will no longer whiff on successive hits if performed near the edge of the stage.
=(Base Vegeta) Added a 2 seconds limiter to Lv1 Bakuhatsuha (to prevent it being used 2 or 3 times in a combo.
 You can still perform a Lvl1 and a Lvl2 in the same combo, just no repeats of the Lvl1).

=(Majin Vegeta) Added the ability to dash forward or dash back at the end of Air Machine Gun Tantrum.

=(Majin Vegeta) Big Bang Attack has now twice the hit points (20). 
 This means it will be a true moving wall able to absorb the majority of the attacks.
=(Majin Vegeta) Fixed Big Bang Attack damage (only the last explosion hit did real damage before. Now each hit does).
=Recovery after launch is now immediate, allowing for more combinations.
=You can detonate the ball at anytime under these conditions:
 -Vegeta must be idle and on the ground.
 -The Big Bang Attack should have dealt less than 50% of it total damage or absorbed less than 50% of the attacks. 
 This is to prevent players detonating the ball before the last impact for an increased damage.
=BBA Detonation changed to QCF+P. This means you can't perform a Bakuhatsuha while the BBA is out.

=Fixed damage scaling in Final Flash, Chou Galick Ho and Aura Burst.

=(Base Vegeta) Fixed damage scaling in Galactic Gunfire and Galactic Gunfire finishers.
=(Base Vegeta) RAGE Bar will now start depleting after 6 seconds (was 3).
=(Base Vegeta) RAGE bar now stays between rounds.
=(Majin Vegeta) Changed Killing Blow in Finisher 1.
=(Majin Vegeta) Fixed Sadism Mode not resetting if Saiyan Pride Beatdown was interrupted before launching the projectile.

=Updated B&W Shocked sprites.
=Fixed some sounds not stopping if intros were skipped.
=Majin will stay onscreen during "turning around" winpose if enemy is on the edge of the screen.
=Fixed Bulma winpose with Vegeta starting offscreen.
=Removed Bulma intro/winpose from Majin Vegeta.
=Fixed Explods not shaking during Power Charge.
=Fixed fire explods on dead enemies.
=Fixed ground hit sound effect.
=Fixed ground hit spark playing twice.
=Fixed dust animation in Focus Attack.
=Babidi Necromancer winpose will not appear if the enemy is no longer on screen.


